I worked as Environment Artist on Ryse: Son of Rome's DLC. I created different content for the Egypt levels, Obelisk and Pyramid, and I developed the visuals for Revolution and Sulfur along with the Level Designers Turgut Özbayram and Clément Melendez.
Lighting by Chris Campbell and Greg Montgomery. VFX by Fabio M. Silva and Caleb Essex. OS assets by Forge Studios and Elite3D.