First project acting as Lead 3D Artist in which Ubisoft Barcelona was the studio lead. The project was particulary challenging as we had to take this masterpiece developed by Ubisoft Montreal a while ago, and bring it to the current generation, adding both the technical and artistical improvements available nowadays. This was a huge effort from the whole team in Barcelona and the different studios we collaborated with. I want to particullary highlight the work done by the art team I took part in. It was an indredible amount of work, covering many different disciplines, carried out by a team specially assembled for this project. Thanks guys :)
A part from my duties as team lead I took care of carrying out several technical improvements processes such as an automated full PBR material conversion or textures scaling as well as working with the engine team to define and implement several visual upgrades and their later in game set up.